AI Insights · Timothy · December 2020
Q4 2020 Performance of Top io Games on Android in Brazil
An analysis of the top io games on Android in Brazil during Q4 2020 reveals intriguing trends in downloads and user engagement. Sensor Tower provides a detailed look at the performance metrics.
A Close Look at Top io Games in Brazil for Q4 2020
As the year 2020 came to a close, the mobile gaming sector witnessed varying performances across different titles. Focusing on the io games category on the Android platform in Brazil, Sensor Tower has compiled data that showcases how the top games fared during the fourth quarter. Here are the insights into the top 5 io games and their performance metrics.
Snake Rivals - Fun Snake Game
Published by Supersolid, Snake Rivals experienced a fluctuating trend in the fourth quarter. The game saw its downloads peak at 24K in late October, subsequently decreasing to around 20K in late November, and then slightly picking up again to 20K by year-end. Weekly active users followed a similar pattern, peaking at 58K in late October, dropping to 42K in mid-December, and then experiencing a slight recovery to 49K in the final week of December. The game's revenue showcased an impressive peak of $875 in late October, followed by a notable dip to $276 in mid-December, before climbing back up to $502 by the end of the quarter.
Little Big Snake
Addicting Games Inc.'s Little Big Snake saw a general downtrend in downloads, starting from 14K in late September to 9K by the end of December. The weekly active users also decreased from 42K to 34K in the same timeframe. Revenue for the game, however, had moments of significant increase, going as high as $612 in early December, then dropping to $198 by the final week of the quarter.
Agar.io
Agar.io, a game by Miniclip.com, maintained relatively stable downloads throughout the quarter, with a slight increase from 8K in late September to around 13K by the end of December. Weekly active users saw a peak of 42K in late November, a noticeable increase from the 36K at the start of the quarter. The revenue for Agar.io showed a slight uptick in the quarter, with the highest point being $286 in the week leading up to Christmas.
Mitosis: The Game
Published by Freakinware Studios Limited, Mitosis: The Game had no recorded downloads during the quarter. However, its revenue saw a significant increase from $156 at the beginning of the quarter to a peak of $356 in the week before Christmas, before settling at $307 at the quarter's end.
Worms Zone .io - Hungry Snake
CASUAL AZUR GAMES' Worms Zone .io dominated in downloads, starting at a remarkable 158K in late September and maintaining high numbers throughout the quarter, ending with 146K in the final week. Weekly active users remained above 1M, with the highest count being 1.5M in early November. Revenue trends for the game were mixed, peaking at $243 in early November and ending the year at $181.
Sensor Tower provides a more comprehensive analysis, but these snapshots offer a glimpse into the dynamic world of io games on the Android platform in Brazil. It's evident that each game has its own unique trajectory, with various factors influencing downloads, active users, and revenue.